Rufus

Robert Burke
Scott Eaton
Dan Steihl

 
     
We have completed the design of Rufus v2.0, the first revision to expand on the class project put together by myself and Robert Burke for "Techniques for Interactive Characters" in Fall '99. Rufus, is the group's first expansion into the realm of controlling physically based creatures (vs pixels) with its behavior and motor architecture. This new version of Rufus adds real-world sensing to include vision, audition, and other sensory inputs that will then be fed back into the Synthetic Characters behavior system for feedback and control. Rufus will also be given added expressiveness by expanding his facial expressions from 6 degrees of freedom, to approximately 16. 

 
 
 
 
Projects
 
2002-2003
Dobie T. Coyote
 
2001
alpha wolf
Rover@Home
 
2000
Duncan the
Highland Terrier / Sheep|Dog:
Trial by Eire

MusicCreatures - exchange:
listen:
exchange

 
1999
(void*)
sand:stone
Rufus
 
1998
swamped!